Parallel Universe (YC S12) launches a spatial in-memory database for infinitely large 2D and 3D games and simulations

by Alexis Ohanian7/10/2012

Parallel Universe is an Israeli technology company that promises video game companies the capability to make Matrix-style games through parallel processing, allowing millions of objects to be tracked in real-time. We’re talking about the ability to create a game with thousands of players and untold number of aliens and battleships shooting nuclear missiles and green rays. Really.

Founder Ron Pressler is a software engineer who has been developing simulated environments for the Israeli Air Force. He is part of this summer’s Y Combinatorclass. Spacebase, the company’s first product, is an offshoot of the military technology Pressler developed. It offers server-side, in-memory, low-latency, dynamic, concurrent and distributed spatial data-store for 2D and 3D spatial objects. Primary markets for the technology include MMO (massively multiplayer online) games, defense applications and location-based services.

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Author

  • Alexis Ohanian